Tony Tough 2: A Rake's Progress

Tony Tough 2: A Rake’s Progress
Developer(s) Stefano Gualeni
Publisher(s) Dtp-entertainment
Release date(s) 2006
Genre(s) Adventure game
Rating(s)

    Tony Tough 2: A Rake’s Progress is a 2006 PC adventure game designed by Stefano Gualeni[1][2] and published by Dtp-entertainment. [3]

    Gameplay

    A prequel to Tony Tough and the Night of Roasted Moths, A Rake’s Progress was designed following the structure and the organization of two existing works with the same title [4]

    The game follows one day in the life of Tony Tough as he investigates alien-landings and ancient Indian-cultures in his hometown of Washington, New Mexico during the early 1950’s. [5] The game focuses on conversations with strange characters, puzzle solving, and combining and using items found throughout the game with the objective to make sense to a twisted mystery which involves the disappearance of seven ancient statues and Tony’s own maid Cornelia Cook as well as the death of Cornelia’s grandmother Florence Cook (allegedly inspired to the spiritualist Katie King).

    The game, as well as all the other works ever inspired by Igor Stravinsky's The Rake's Progress (as well as Hogarth's A Harlot's Progress), follows the regression of the main character and the loss of the qualities which made him/her human in the first place. In A Rake's Progress, the loss of Tony Tough's innocence as well as his beloved dog Pantagruel coincides with his starting to developing into a private detective.

    References

    External links